World Economic Forum Annual Meeting 2026

Inverting the Cost of Building Does Not Kill Software Companies. It Changes Their Customer

Original speaker(s): Bret Taylor, Entrepreneur · Sierra / Steven Bartlett, Entrepreneur · Flight Story / Jessica Lessin, Founder · The Information

Verified sourceSession date not verifiedpanel47:11EN2 min read

The internet created distribution where none existed while this technology mostly changes the cost of things already being done — which means founders are not establishing position in a new market but competing with incumbents applying the same cost reduction.

The sentence in this conversation that founders should sit with is about cost structure: a technology this disruptive inverts the build-versus-buy calculation companies make (22:12).

For thirty years that calculation was stable. Building was expensive and slow, so you bought anything not core to your differentiation, and software companies existed in the gap between what a customer needed and what they could justify building. Inverting the cost of building does not make those companies worse. It changes who their customer is.

The thing that was impossible until recently

The concrete example is the more useful half. Something that cost ten dollars per interaction (7:03) — meaning you could not afford to provide the customer experience you actually wanted.

That is a precise description of a category of product that could not exist. Not badly served, not underserved: economically impossible. Every business with support interactions has known for decades what good would look like and priced it at a level that made it unbuildable.

When per-interaction cost falls far enough, that class of product becomes available all at once, and to everyone simultaneously — which is why these opportunities feel obvious in retrospect and are contested immediately.

The language argument

The observation with the widest implications concerns reach: operating in English means addressing roughly 10 per cent of the world (10:44).

The follow-up question is the real one. Can these systems handle a three-hour conversation — which, as the speaker notes, sounds easy and is not.

Both halves matter. Language coverage determines the addressable market, and most software built in English-speaking markets has quietly accepted a ninety per cent ceiling as a fact of nature. Duration determines whether the product works for the interactions that actually matter, since the valuable conversations are rarely short.

A system that handles ninety seconds in twelve languages and one that handles three hours in English are different products serving different businesses, and the second is the harder engineering problem.

What counts as valuable

Their test for whether something is worth building is refreshingly plain: replacing an existing automated phone system with an agent that answers is genuinely valuable (8:50).

No transformation language. A specific incumbent technology that everyone dislikes, and a replacement that is better along an obvious axis.

That is a better starting point than most founders use, because it identifies a customer who already has a budget line, already knows the current solution is inadequate, and does not need to be convinced the problem exists. The comparison is against something concrete rather than against a hypothetical.

The comparison that does not hold

The internet analogy appears (6:01) and it is worth being careful with.

The internet created distribution where none existed — reaching customers you previously could not reach at all. This technology mostly changes the cost of things already being done. The first creates markets; the second redistributes existing ones.

That distinction matters for founders, because the strategies differ. In a new market, the winner is whoever establishes position before anyone realises the market exists. In a redistributed one, the incumbent has customers, data and distribution, and is applying the same cost reduction you are. The internet's early winners were not usually beating incumbents. That is a harder game and it is the one being played here.

Key numbers

$10 per interaction
the cost that made the desired customer experience unaffordable until recently 7:03
~10%
share of the world addressable by operating in English alone 10:44

Talk chapters

Key takeaways

  1. 01

    A technology this disruptive inverts the build-versus-buy calculation companies have made for thirty years. 22:12

  2. 02

    An interaction costing ten dollars meant the desired customer experience was not merely underserved but economically impossible. 7:03

  3. 03

    Operating in English addresses roughly ten per cent of the world, a ceiling most software built in English-speaking markets has quietly accepted. 10:44

  4. 04

    Their test for value is plain: replacing an automated phone system with an agent that actually answers, measured against a concrete incumbent. 8:50

  5. 05

    The internet analogy is invoked, though the internet created distribution where none existed rather than changing the cost of existing work. 6:01

Entities mentioned

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